Consulting Training Blog Careers About Us Contact Us

Developing Windows Applications with Microsoft Visual Studio 2010 Training

Course ID: MSL-10262
Duration: 5 Days

Upcoming Classes

Sorry, nothing scheduled right now. Click the Get Notified button below to be alerted when a class is scheduled.

Get Notified

On Site/Private

Can't find a class that fits right for you? Contact us to inquire about scheduling your own private class

Contact Us

Description

In this course, experienced developers who know the basics of Windows Forms development gain more advanced Windows Client design and development skills. WinForms and WPF programming models, as well as relative strengths and when to use each technology, are covered.

Bring This Course To You

For groups of 5 or more, let Intertech bring this course to your location. Customized versions tailored towards your objectives are also available.

Learn More

Learning Objectives

After completing this course, students will be able to:

  • understand how varying business requirements influence the design decisions when planning a Windows Client application.
  • understand the new features of Visual Studio 2010 WPF
  • design and build a UI that provides the expected end-user experience and UI functionality
  • create a consistent and manageable user interface
  • understand best practices when testing and learn how to debug their applications
  • use advanced exception handling in Windows Client application scenarios
  • implement advanced data binding scenarios
  • use coding techniques to improve the responsiveness of their applications
  • implement localization, user assistance, and accessibility features within an application
  • understand the basics of graphics in WPF
  • customize controls and introduce students to custom controls
  • implement application behaviors based on user actions or events by using attached properties and Expression Blend behaviors
  • develop data visualization within their applications in a manner that enables the application user to drill down into data visually
  • manage application state and settings throughout the application lifecycle
  • deploy their applications using the various methods supported by Visual Studio 2010

Audience

This course is intended for Technology Specialists in the area of Windows Client Development who work in a development environment that uses Microsoft Visual Studio .NET 2010 and Microsoft .NET Framework 4.0 to create rich client applications for Windows.

Course Outline

Module 1: Windows Client Application Design

The goal of this module is to ensure that students understand how varying business requirements influence the design decisions when planning a Windows Client application. Students will learn how design requirements, specifications, and business goals affect the choice between WPF and Windows Forms when updating (or planning a new) Windows Client application.

  • Windows Client Technologies
  • Architectural Patterns
  • Interoperability between Windows Forms and WPF

After completing this module, students will be able to:

  • Choose appropriate Windows client technologies
  • Choose appropriate architectural patterns
  • Identify areas for migration from WinForms
  • Identify areas for interoperability between WinForms and WPF
Module 2: Introduction to Visual Studio 2010 and WPF Version 4

The goal of this module is to introduce students to the new features that Visual Studio 2010 and WPF version 4 provide

  • What's New in Visual Studio 2010?
  • What's New in WPF Version 4

After completing this module, students will be able to:

  • Use new features in Visual Studio 2010
  • Use new features in WPF version 4
Module 3: Designing and Developing a User Interface

The goal of this module is to teach the student how to design and build a UI that provides the expected end-user experience and UI functionality, and retains that experience/functionality in various end-user environments, as well as when the application window resizes.

  • Defining Page Layout
  • Using Content Controls
  • Using Item Controls
  • Sharing Logical Resources in a Window

After completing this module, students will be able to:

  • Define page layout
  • Use content controls
  • Use item controls
  • Share resources within a window or user control
Module 4: Taking Control of the User Interface

The goal of this module is to enable students to create a consistent and manageable user interface.

  • Sharing Logical Resources in an Application
  • Creating Consistent User Interfaces by Using Styles
  • Changing the Appearance of Controls by Using Templates
  • Handling Events and Commands

After completing this module, students will be able to:

  • Share logical resources throughout an application
  • Create a consistent user interface by using styles
  • Change the appearance of controls by using templates
  • Handle events and commands
Module 5: Testing, Unit Testing, and Debugging

The goal of this module is to help students to develop good habits in regard to testing as well as enabling students to debug their applications. Students will also learn about advanced exception handling pertaining directly to Windows Client application scenarios

  • WPF Testing Strategies
  • Debugging XAML
  • Providing User Feedback for Unhandled Exceptions
  • Understanding Security Features

After completing this module, students will be able to:

  • Implement a WPF unit test strategy
  • Debug XAML by using the WPF Visualizer and PresentationTraceSources
  • Provide user feedback for unhandled exceptions
  • Understand security features of an application
Module 6: Simple Data Binding and Validation

The goal of this module is to teach the student how to implement simple data binding and data validation in order to manage data in a data source (CRUD). In addition to learning how to bind a value to a UI element, the student should learn best practices concerning when to use the various implementations of data binding and how to connect to a data source with LINQ.

  • Overview of Data Binding
  • Creating a Data Binding
  • Implementing Property Change Notification
  • Converting Data
  • Validating Data
  • Presenting Data at Design Time

After completing this module, students will be able to:

  • Explain WPF data binding concepts and terminology
  • Create a binding between a data source and a control
  • Implement property change notification
  • Convert data between the binding source and the binding target
  • Validate data entered by the user
  • Present data at design time
Module 7: Data Binding to Collections

The goal of this module is to enable the student to implement more advanced data binding scenarios, picking up where the previous module on data binding left off. The student will learn how to bind to ListView, GridView, DataGrid, and other collection classes.

  • Binding to Collections of Objects
  • Using Collection Views
  • Creating Master-Detail User Interfaces
  • Using Data Templates
  • Presenting Design Time Data Collections

After completing this module, students will be able to:

  • Bind to a collection of objects
  • Sort, filter, and group collections by using collection views
  • Create master-detail user interfaces
  • Customize data display by using data templates
  • Present data collections at design time
Module 8: Enhancing UI Responsiveness

The goal of this module is to teach the students how coding techniques can be used to improve the responsiveness of their applications.

  • Implementing Asynchronous Processes
  • Implementing Responsive User Interfaces

After completing this module, students will be able to:

  • Implement asynchronous processes
  • Implement responsive user interfaces
Module 9: Integrating Localization and User Assistance Features

The goal of this module is to teach students how to implement localization, user assistance, and accessibility features within an application.

  • Localization and Globalization
  • Implementing User Assistance Features
  • Providing User Accessibility Features

After completing this module, students will be able to:

  • Describe WPF localization and globalization features
  • Implement localized WPF applications
  • Implement user assistance features
  • Provide user accessibility features
Module 10: WPF 2D Graphics, Multimedia, and Printing

The goal of this module is to teach the students the basics of graphics in WPF. The module will also provide an overview of multimedia (audio and video).

  • Displaying 2D Graphics
  • Displaying Images
  • Adding Multimedia to WPF Applications
  • Creating and Printing Documents

After completing this module, students will be able to:

  • Display 2D graphics
  • Add images in a WPF application
  • Add multimedia content to a WPF application
  • Create and print documents
Module 11: Control Customization

The goal of this module is to teach students how to customize controls and introduce students to custom controls.

  • Overview of Control Authoring
  • Creating User Controls
  • Creating Custom Controls
  • Managing Control Appearance by Using Visual States
  • Integrating WPF and Windows Forms

After completing this module, students will be able to:

  • Explain scenarios and options for creating new controls
  • Create user controls
  • Create custom controls
  • Integrate WPF and WinForms controls
Module 12: Attached Properties and Behaviors in WPF

The goal of this module is to teach the students how to implement application behaviors based on user actions or application events by using attached properties and Expression Blend behaviors.

  • Implementing Attached Properties
  • Implementing Drag-and-Drop User Interfaces
  • Implementing Expression Blend Behaviors, Triggers and Actions

After completing this module, students will be able to:

  • Describe WPF attached properties
  • Implement drag and drop
  • Implement Expression Blend behaviors
Module 13: Animations in WPF

The goal of this module is to teach the student how to implement animations and to teach students how to develop data visualization within their applications in a manner that enables the application user to drill down into data visually. Students should also learn when animations should be used and why.

  • Using Animations
  • Using Triggers
  • Implementing Data Visualizations

After completing this module, students will be able to:

  • Explain when animations are appropriate for the user interface
  • Implement animation in WPF
  • Initiate animation by using triggers
  • Present data visualizations by using WPF
Module 14: Application State, Settings, and Lifecycle

The goal of this module is to teach students how to manage application state and settings throughout the application lifecycle.

  • Creating Application Settings
  • Consuming Application Settings
  • Creating Custom Configuration Sections

After completing this module, students will be able to:

  • Persist user and application settings
  • Consume user settings
Module 15: Configure and Deploy Windows Client Applications

The goal of this module is to teach students how to deploy their applications using the various methods supported by Visual Studio 2010.

  • Deployment Options
  • Deploying a Standalone WPF Application
  • Deploying an XBAP Application
  • Configuring Security Setting

After completing this module, students will be able to:

  • Explain deployment options
  • Deploy a standalone WPF application by using a Setup and Deployment project
  • Deploy a ClickOnce application
  • Configure security settings

Free Resources from Intertech

Complete Guide to Becoming a Full Stack Developer

Free Whitepaper: Design and Code Review Checklist

Free Recorded Webinar: Asynchronous Programming Techniques with .NET 4.5

X