by Ryan Harvey | Sep 22, 2015 | iOS / iPad / iPhone, Mobile
This post is part of a series written by our developers that documents their journey in a cross-platform mobile app development project. They set out to improve an internal process, create educational content for the developer community, and explore new craft beers...
by Ryan Harvey | Sep 9, 2015 | iOS / iPad / iPhone, Mobile
This post is part of a series written by our developers that documents their journey in a cross-platform mobile app development project. They set out to improve an internal process, create educational content for the developer community, and explore new craft beers...
by Jason Shapiro | Feb 19, 2015 | iOS / iPad / iPhone
In Objective-C, methods often accept pointers, which are typically used to send messages to a dereferenced object (the object the pointer is pointing to). Occasionally, there is the need to modify the actual pointer reference, as opposed to the dereferenced object....
by Jason Shapiro | Apr 22, 2014 | iOS / iPad / iPhone
A large portion of the code that we write for iOS apps is event driven. An event occurs (such as an app being moved to the background, a view being loaded, a user tapping on the screen, etc.), and our code is called by the OS to see how we want to react. There are...
by Jason Shapiro | Apr 19, 2014 | iOS / iPad / iPhone
When Xcode 5 was released, users noticed new projects included a file called “Images.xcassets.” Despite how it appears in the project navigator, this is not a single flat file. Rather, it’s a resource bundle – known as an “asset...